Top Ten Games of 2024!

So, let’s do some housekeeping. First - the candidates for this list are the 38 games that I beat in 2024, which I’ve been chronicling over on my Twitter - future lists are going to be on Bluesky. What does it mean to beat a game, I hear you ask? Whatever I want it to mean. Most of the time it means finishing off some kind of main campaign or story mode, but not every game has that kind of neat final boss into end credits combo. Essentially, I’ll stop when I’m satisfied with having seen most of what a game has to offer.

Second, there are going to be some notable omissions from this list. I’ve decided to disqualify the Ace Attorney Investigations Collection, despite it being one of my favorite games of all time. That’s because I didn’t beat those games for the first time this year, not really. As remakes, they weren’t new enough experiences to warrant inclusion here - without much new content other than changes to character names, it wasn’t something on the level of, say, Persona 3 Reload.

And then I didn’t include Reload anyway. I really thought I would for most of the year, but… I dunno. I guess I feel weird about putting a remake of a game I already played on my best of the year list even if it has a ton of new (and really good!) stuff. So… off it goes. And speaking of new stuff, depending on your definition of spoilers, there may be spoilers in the following list. Be careful.

Third, you could probably ask me again in a week and my ordering on this list will change. I played a lot of great stuff this year. I’m lined up to play even more next year. For the sake of completion, here’s the list of all 38 candidates for my game of the year:

Buckshot Roulette Persona 5 Tactica 20 Small Mazes
Tekken 8 Balatro Persona 3 Reload
Princess Peach: Showtime! Hades Super Mario Bros. Wonder
FFXIV: Dawntrail Transistor Gorogoa
HITMAN A Little to the Left Persona 4: Dancing All Night
HITMAN 2 HITMAN 3 Tactical Breach Wizards
Cuphead Gunpoint Elden Ring
Ace Attorney Investigations: Miles Edgeworth Heat Signature Persona 5: Dancing in Starlight
PowerWash Simulator Persona 3: Dancing in Moonlight DREDGE
Ace Attorney Investigations 2: Prosecutor's Gambit Street Fighter 6 Metaphor: ReFantazio
The Sexy Brutale Lies of P Dusk Diver
Baldur's Gate 3 Slay the Princess Murder By Numbers
Neon White Wizard With a Gun

Okay, got it? No more questions. Here’s my list of the 10 best games I beat this year.

#10 - Dark Souls
Princess Peach and Stella surrounded by Theets and Toads.

It’s a game I had to want to like, and maybe more than any of the others on the list, I had to meet it halfway. I’m a fan of challenging games, and - stop me if you’ve heard this one before - Dark Souls is pretty hard. But it’s not bullshit. Mostly. I ran into some hard walls here and there, but those walls turned into my favorite fights in the game once I finally mastered them. The reason it’s so low on the list is because the back half is… Well, it’s not very good, folks. Of the four bosses you need to defeat to open the door to the final area, I could call two of them good fights, and I could only do one of those without hesitating.

#9 - The Case of the Golden Idol
Krile, Wuk Lamat, Erenville, G'raha, Alisaie, and the Warrior of Light walk along train tracks in the desert.

I love a detective game, and what makes Golden Idol really stand out is its incredible format and mechanics. Given a series of still* images, and the contents of a bunch of random people’s pockets, can you determine what happened? It feels cheap to compare games and not just speak about what I enjoyed of a game of its own merits, but I can’t talk about this game without talking about Return of the Obra Dinn, which had a similar sort of ‘fill in the blank’ approach to its mysteries. Golden Idol’s supernatural elements, twists and reveals, and charmingly off-putting art style lend themselves well to one of the most unique games I played this year.

#8 - Sifu
My Tarnished overlooking Nokstella.

This is the best rhythm game I played this year. Finding the flow of Sifu’s combat felt like a dance, going from a steady beat to a frenetic scramble in the span of a single missed step. I’ve never hidden the fact that I’m a massive sucker for good movement in games, and Sifu’s jives extraordinarily well with its combat and environments. Really, the only problem I had with Sifu was that it felt a bit short - well, and it didn’t quite deliver the challenge I was looking for, but that’s the fault of whoever described it to me as a Soulslike first just because it has, like… a revival mechanic? Also, the first time it transitioned to a side view for a hallway fight, it basically secured a spot on this list.

#7 - Ghost Trick
The title screen of Metaphor: ReFantazio.

I tried to play through this game in high school, but got stalled out on some puzzle or another. I honestly don’t remember which, but I’m SO glad I came back to it. I’ve always loved Shu Takumi’s writing and character work in the Ace Attorney series; Ghost Trick is just as good, if not better than any individual AA game in that regard. Really, the characters feel like the ones in the AA spinoffs like Investigations, Great Ace Attorney, or the Layton crossover, which are some of the best characters in the series - but with none of the self-defeating energy of having to be largely unimportant to the mainline games. Also, Missile might be the greatest character in video games ever.

#6 - Paradise Killer
Diana with her back to the camera, on the phone. Text across the bottom says 'You really ought to know by now.'

Some games make you fervently pitch their merits to friends, hoping that they’ll play it so you can chat with someone who gets it. This is the fate of many detective games, which live and die in the territory of spoilers. There are detective games that try to get around this by having procedurally generated cases or multiple endings with multiple ‘real’ culprits, which can often be antithetical to what makes a detective game truly sing. Paradise Killer’s answer is that not only is it never going to tell you what the truth is, but that ambiguity is the point. The clues never change, and the only objective is to find a truth that satisfies you. All that is made even better by the premise being steeped in synths and neon, with a vibrantly occult cast who are all just the absolute fucking worst.

#5 - Tears of the Kingdom
The protagonist of Lies of P in a train car.

I mean, come on. It’s Tears of the Kingdom. While I’d really hoped for playable Zelda, what we did get of the character was far more moving than whatever her deal usually is. The chasm was an incredible surprise, and since Skyward Sword is one of my favorite Zelda games, I had a ton of fun with the skydive mechanics. There’s also the building system, which managed the near impossible feat of having things control basically how you’d expect them to once you slapped a steering wheel on them. It felt like there was just so much love for the previous games in the series, without being overly reliant on them. If I had to pick a favorite moment in the game, it would have to be during the Wind Temple’s boss fight, when the Dragon Roost Island theme from Wind Waker cut through the track and made me feel like I could have taken on Ganondorf with a tree branch in that moment.

#4 - Persona 5 Royal/Strikers/Q2
The Princess is chained to the far wall. The Narrator says 'You walk down the stairs and lock eyes with the Princess. There's a heavy chain around her wrist, binding her to the far wall of the basement.'

Is this cheating? Yes. But hear me out. I knew Royal was going to be on the list, and then it turned out that I liked Strikers and Q2 as much, if not more than Royal. While Royal has higher highs, it also has much lower lows - Strikers and Q2 don’t engage in nearly as much of the weak parts of Royal. But they also don’t function even a little bit without it. Strikers dragged in the gameplay department a little bit, but I loved being able to play as every Phantom Thief - and Q2 was such a vast improvement over Q1 in pretty much every department. So my number four spot on my top ten games of the year is ‘every game I played this year that has Akira Kurusu in it.’ So, since I started Tactica, maybe that counts too… and if you want to be technical, I think I played a few rounds of Super Smash Bros. Ultimate in June, so I guess that has the number four spot too.

#3 - Armored Core 6
The title screen of Persona 5 Tactica. The Phantom Thieves and Erina stare down a castle looming over them.

In 2023, I really and truly entered my mech era. I built Gunpla this year, I started playing in a really fun new Lancer campaign, and I played the shit out of Armored Core 6. I’d never played one before, but I was hooked from the tutorial boss alone. I beat the game once and, at the advice of a few friends, started a new game plus run - and before I knew it, I’d already beaten it again. I’ll do a third run too, at some point. Once I learned the all-consuming power of the pile bunker, I was out there decimating the arena foes like nothing else - and, once I figured out how to time out my missile strikes, I managed to slam through 75% of the final boss’ health in a single blow. That was the single most satisfying hit of this year across any game. Oh, and - keep an eye out, because I have a hankering to write some Maeterlinck-focused fic at some point. Because I sure do love me my one-off characters.

#2 - Scarlet Nexus
A round of Balatro with six jokers.

Up until the final entry swung through and claimed the top spot, Scarlet Nexus seemed like a complete and total shoo-in for number one. Very few games have ever motivated me to complete them to the degree I did this one, including getting all Steam achievements and a ton of the optional content in game you don’t need for that. Kasane and Yuito are endearing protagonists with cool powers, genuine flaws, and vastly different outlooks. There were some plot threads from chapter one I thought had been dropped, but as it turns out they were only really dropped in Kasane’s story, and were far more focused on in Yuito’s, while he didn’t engage with most of her whole deal until the endgame. She spends most of her story dealing with causality and time travel, and he doesn’t even know time travel is a thing at all until there’s maybe 25% of the game left. And at the end, it still manages to feel complete coming from either side. The supporting cast is extremely strong, too, and the way powers flow together make the fights feel dynamic, fun, and tie to the themes of combining disparate people to make things better for everyone - to stop holding onto the past and strive for a better future, no matter how much work it takes.

#1 - 13 Sentinels: Aegis Rim
The Tactical Breach Wizards squad stand around a stone table. Rion says 'I dreamt of goring rabbits.' and Moss responds 'All the same, please use coasters.'

You should play this game. There’s no two ways about it. It’s a severely underrated title with incredible art, writing, gameplay, voice acting - 13 Sentinels fires on all cylinders. It’s half visual novel walkarounds with the occasional puzzle, exploring the individual stories of the thirteen protagonists across a variety of genres. One character is doing 80s high school movie hijinks with his exposition-loving best friend, while another is trying to solve the disappearance of her best friend. Said best friend is engaging in escapades with a small alien just like her favorite UFO movies, and a fourth guy entirely is doing Blade Runner shit. At one point, there’s a character who has appeared fairly infrequently and finally becomes available to play, and when he appears on the select screen, he’s standing in front of a sea of flames while the other characters typically appear in front of schoolrooms, city streets, their own homes. The emotional beat when you click through and hear him start talking about how he’s proud to be enlisting as a Japanese soldier in 1944 is one of the strongest in the game. Each story weaves around another and provides further depth to events you’ve already seen, while the entire chronological story is combined into a single timeline of events you’re free to look at whenever.

Then, on the other side of the game from the character stories, you have the fights - or, rather, the fight. Because the combat side of things all takes place within pretty much a single day - a grueling, nonstop battle where the characters must drive away wave after wave after wave of invaders without letting even a single one through. Each has their own mechs and certain special abilities that gear them for different scenarios, and if you want to experience everything, you have to bounce back and forth between the stories and the fighting, constantly unlocking aspects of the other. The biggest problem with the game is just choice paralysis - there’s so much to do, it’s hard to know where to start. But once you’re able to bite into it, chipping away at the Gordian plot rewards you with a deeply moving story about the plight of a generation thrust into a ceaseless strife, burdened by the heavy expectations of their predecessors to finally solve it and the even heavier feeling that there just are no answers to find in the first place. And also, there are sick as fuck giant mechs. I told you I was in my mech era this year.